A creative multitrack DAW for Windows 64-bit
面向 Windows 64 位的创意多轨数字音频工作站
HarmonicDAW is a multitrack audio + MIDI workstation that puts musical
intuition into the architecture itself. Same surface a Cubase / Reaper / Studio One user
expects — tracks, regions, automation, plugin chains, master bus — but with a top rail of
creative effects (Glitch, Shiftermate, the harmonic Pitch slider) always within reach, a
set of built-in instruments and processors that cover most starting needs without external
plugins, and a per-channel "effect group" that lets every track sport its own pitched chunk
repeater, glitch chopper, fractal pitch sequencer and EQ before or after its plugin chain.
All 64-bit internal precision, all undoable, all stored in a single human-readable
.psy project file.
HarmonicDAW 是一款多轨音频 + MIDI 工作站,将音乐直觉融入软件架构本身。
Cubase / Reaper / Studio One 用户熟悉的界面——轨道、区域、自动化、插件链、主总线
——加上始终触手可及的顶部创意效果栏(Glitch、Shiftermate、Pitch 滑块),
一套无需第三方插件即可满足大多数起步需求的内置乐器与处理器,以及每个声道独有的"效果组"——
让每条轨道在其插件链前后都可拥有自己的音高块重复器、Glitch 切片器、分形音高音序器和 EQ。
全程 64 位内部精度,完全可撤销,所有内容保存在单个人类可读的 .psy 工程文件中。
Drop an audio region onto a track, switch the track to Harmonic mode, pick a chromatic step from the menu — step 0 (tonic) through step 24 (2 octaves), with step 7 (fifth) and step 12 (octave) highlighted as familiar landmarks. The audio instantly appears tuned to that interval, in time with everything else.
将一个音频区域拖到轨道上,把该轨道切换为 Harmonic 模式,在菜单中选择一个半音级数 ——从 第 0 级(主音)到 第 24 级(2 个八度), 其中 第 7 级(五度)和 第 12 级(八度) 作为熟悉的参照点被高亮显示。音频会立即按该音程调音,并与其余内容保持同步。
Stack as many duplicates as you want; each sits at its own chromatic step, all chromatic-locked to the project tonic. Vocal harmonies, pitched percussion, drone ladders, evolving overtone series — all from a single source clip, no recutting, no external pitch-shifter plugin, no time drift.
想堆多少副本就堆多少;每一份占据自己的半音级数,全部锁定到工程主音。 人声和声、有调打击、嗡鸣音梯、演变的泛音列——全部源自同一段素材,无需重切片、 无需外部移调插件、无时间漂移。
Every track parameter — volume, pan, the per-channel Pitch effect, every plugin knob — carries an automation lane. Curves between points come in five shapes: Linear, Exponential, Logarithmic, S-curve, and Stepped for bar-locked toggles. Read / Write / Pull modes per lane; a track-wide write-arm lets a whole knob sweep get captured at once.
每条音轨的全部参数——音量、声像、每通道独立的 Pitch 效果、以及所有插件旋钮——均支持专用自动化轨道。曲线点之间的过渡提供五种形状:Linear(线性)、Exponential(指数)、Logarithmic(对数)、S-curve(S 曲线) 以及 Stepped(阶梯)(适用于小节锁定的开关式切换)。每条自动化轨道均支持 Read / Write / Pull 三种模式;轨道级 Write Arm 功能可一次性捕获整个旋钮的完整扫动动作。
The project's Tempo Track is automation too — the BPM is a first-class lane that you can ramp, step, or hold. Combined with the Reverse Playback transport mode, you can play a project backward at variable tempo and watch every regions's waveform render in reverse with FX bypassed for clean playback.
项目的 Tempo Track(速度轨) 本身也是自动化轨道——BPM 作为一类核心自动化曲线,可进行连续渐变(ramp)、阶梯跳变(step)或保持(hold)。结合 Reverse Playback(反向播放) 传输模式,您可以让整个工程以可变速度反向播放,同时观察所有区域的波形实时反向渲染,并自动旁通 FX 处理以确保纯净回放。
The Snap / Grid system has a Rhythmic mode (1/64 → 1/1, triplets and dotted included) and a Harmonic mode (frequency-based for the new HarmonicBufferPitch). Loop markers, region snap, and the playhead all respect whichever mode is active.
吸附/栅格系统 提供两种模式:
循环标记、区域吸附与播放头均会严格遵循当前激活的模式。
Press G. The whole master bus is split into beat-synced slices — 1/4 to 1/32 — and the output becomes a controlled rebuild of those slices: stutters, gates, cumulative pitch shifts, optional pitch LFO. A creative chopper that lives one hotkey away from any session, and a separate per-channel instance lives on every audio and group track if you want the effect on a single bus instead of the whole mix.
按下 G 键。整个主总线会被切割成拍子同步的切片(1/4 至 1/32),输出则成为这些切片的受控重组:支持 stutter、gate、累积音高偏移以及可选的 pitch LFO。这是一款常驻热键的创意切碎效果器,可随时对整个混音进行处理;同时,每条音频轨和 Group 轨均可独立加载 per-channel 实例,让您能对单个 Bus 而非整个混音施加效果。
Press M. On every grid boundary (1/32 to 1/1, BPM-synced) the master captures one grid length and replays it as N cumulative pitch-shifted copies — chunk k is shifted by k × pitchSemis semitones via Lagrange resampling, so pitched-up chunks also pack tighter in time. Fractal melody generator from any sustained source. Same per-channel availability as Glitch.
按下 M 键。在每一个栅格边界(1/32 至 1/1,BPM 同步)上,主总线会捕获一个栅格长度的音频,并以 N 个累积音高偏移的副本进行重放——第 k 个切片通过 Lagrange 重采样偏移 k × pitchSemis 半音,从而实现升调时切片在时间上同步压缩。这是一个能从任意持续音源生成分形旋律的强大工具。与 Glitch 一样,也支持每通道独立实例。
Plus a global Pitch slider in the same toolbar — a project-wide transposition in semitones that re-pitches every audio region in real time without altering its tempo, when Stretch mode is enabled.
此外,同一工具栏中还提供全局 Pitch 滑杆——可在整个工程范围内以半音为单位进行实时移调(当 Stretch 模式启用时),在不改变原始时长的情况下对所有音频区域进行重音高处理。
Every audio and group track has a compact row of seven switches in its channel strip — five effect toggles bracketed by chain-position selectors:
每条音频轨和编组轨在其通道条上都有一排紧凑的七个开关—— 五个效果开关被链路位置选择器包夹:
[ PRE ] G S P (value) LC (Hz) HC (Hz) [ POST ]
Click P to engage a per-track harmonic buffer pitch: a 1/16-note-locked chunk repeater whose chunk size sets the perceived fundamental. Capture the first N samples of every 1/16th, repeat that captured chunk for the rest of the 1/16th with click-free fades, leave a small empty tail rather than overshoot the bar grid. Range 16 Hz to 16744 Hz — ten chromatic octaves. A separate ♪ button toggles the value display between continuous Hz and chromatic notes (440 Hz ↔ A4); scroll-wheel always moves by one semitone, Shift+scroll by an octave. The Hz parameter is fully automatable — draw a curve to sweep the pitch across ten octaves over a phrase, or step it up the scale every bar.
点击 P 启用逐轨 HarmonicBufferPitch:一个锁定到 1/16 音符的块重复器, 其块长度决定听感上的基频。在每个 1/16 内捕获前 N 个采样, 用无咔嗒的淡入淡出在该 1/16 余下时间内重复这块,并留出一小段空尾以防越过小节网格。 范围 16 Hz 到 16744 Hz——十个半音八度。一个独立的 ♪ 按钮在连续 Hz 与半音音名(440 Hz ↔ A4)之间切换显示; 滚轮始终以一个半音步进,Shift+滚轮则按八度。Hz 参数完全可自动化 ——画一条曲线让音高在一个乐句内扫过十个八度,或者每小节按音阶上行一级。
The same Glitch and Shiftermate algorithms from the master toolbar, but as independent per-track instances. The master toolbar dialogs (Ctrl+G, Ctrl+M) tune the sound; the per-track G / S buttons decide which channels run the effect. Both toggles are individually automatable as step functions — draw square waves on bar boundaries to chop the effect in and out per phrase.
与主工具栏完全相同的 Glitch 与 Shiftermate 算法,但作为每轨独立的实例运行。 主工具栏对话框(Ctrl+G、Ctrl+M)用来调音色;逐轨的 G / S 按钮决定哪些声道运行效果。 两个开关都可作为阶梯函数独立自动化——在小节边界上画方波,即可按乐句切入切出。
One-click low-cut and high-cut (Butterworth biquad, Q=1/√2) on every track with adjustable Hz. Click a Hz value to drag-edit, mouse-wheel to scroll by 6 % per tick (≈ semitone resolution), or double-click for direct numeric entry.
每条轨道上的一键低切与高切(Butterworth 双二阶,Q=1/√2),Hz 可调。 点击 Hz 数值进行拖动编辑,滚轮每格变化 6 %(约一个半音的分辨率), 双击则直接键入数值。
The whole effect group sits either before or after the track's plugin chain — toggle with the PRE / POST switches at either end of the row. POST is default (effects polish the chain output); PRE feeds glitch / shifter / pitch INTO the chain so your reverbs and EQs hear the warped signal. A coloured frame around the active half keeps the routing answer visible at a glance.
整个效果组要么放在轨道插件链 之前,要么放在 之后 ——通过这一行两端的 PRE / POST 开关切换。默认是 POST(效果对链路输出进行打磨); PRE 则把 glitch / shifter / pitch 喂进链路,让你的混响与 EQ 听到这些扭曲后的信号。 激活的一半周围有彩色边框,确保路由方向一眼可辨。
The timeline accepts the usual audio formats (WAV, AIFF, FLAC, OGG, MP3) by drag-and-drop — but it also accepts image files. Drop a JPG, PNG, or BMP onto a track and HarmonicDAW sonifies it: pixels are scanned row-by-row, brightness becomes amplitude, linear-interpolation expands each pixel into multiple samples, and the result is written as a 24-bit stereo WAV at the project sample rate. A new audio track is auto-created (named after the image), the resulting region drops in at the cursor position with default fades applied, ready to be edited like any other audio. Same shortcut works for dropping images onto an existing audio track — the image is converted in place into that track's chain.
时间线通过拖放支持常见音频格式(WAV、AIFF、FLAC、OGG、MP3),但它同时也接受 图像文件。将一个 JPG、PNG 或 BMP 拖到轨道上,HarmonicDAW 就会把它声音化: 像素逐行扫描,亮度变成幅度,线性插值把每个像素扩展为多个采样,结果以工程采样率写为 24 位立体声 WAV。一条新的音频轨会自动创建(以图像命名),生成的区域落在光标位置并自动应用 默认淡入淡出,可像任何其他音频一样编辑。同一个快捷方式也适用于把图像拖到已有的音频轨上 ——图像将就地转换并进入该轨道的链路。
Useful for turning glitch art, photos of waveforms, fractals, or text scans directly into sound material. Combined with the per-channel Glitch / Shifter / harmonic-pitch effect group, an arbitrary JPG becomes the seed of a full track in seconds.
可用于把故障艺术、波形照片、分形或文本扫描直接转化为声音素材。 再配合逐声道的 Glitch / Shifter / harmonic-pitch 效果组,任意一张 JPG 几秒钟就能成为一整条轨道的种子。
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